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Gamescom is an annual video games trade fair normally held in Germany however, amidst the pandemic, they chose to move the event to being purely digital attracting more than 2 million simultaneous spectators to the even from around the world. We recently used O.Y.E. software to provide an analysis of the online conversation regarding minority conversations about gamescom. Check out the resources below, including a downloadable case study and coming soon a Podcast episode! Whatever your media consumption preferences, we’ve got you. Enjoy! Like what you see? Check out our other blog posts here

how diverse audiences feel about gamescom

Downloadable Case Study

Download the Case Study here: Minority Conversations about gamescom



See the full videocast here:


Listen to the full audio here:

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